Design for social impact

Nirnay: A financial board game for women

Nirnay: A financial board game for women

CONTEXT

Thesis

EXPERTISE

Game Design

YEAR

2021

about this project

An overview of the project 'Nirnay', along with a picture of the final game. It presents a board-game used as a learning tool for women with low-literacy to learn financial concepts in a playful manner. A detailed report can be found in the link below.

context

In collaboration with Deep Griha Society, Nirnay was designed as a playful financial learning tool for women with low literacy in urban Pune. The NGO had previously conducted financial literacy workshops, but the materials were either too abstract or disengaging. I wanted to create something more immersive, where learning came through conversation, competition and reflection rather than formulae or jargon. Through extensive field research, interviews and playtesting, I found that while most participants were unfamiliar with concepts like compounding or inflation, they could easily understand them through relatable scenarios and embodied play. The final outcome is a board game that mirrors the timeline of life, from schooling to retirement, with key financial checkpoints where players make choices, face risks and build assets. Gameplay unfolds like a social storytelling experience, led by a trained facilitator, complete with currency, assets and prizes.

In collaboration with Deep Griha Society, Nirnay was designed as a playful financial learning tool for women with low literacy in urban Pune. The NGO had previously conducted financial literacy workshops, but the materials were either too abstract or disengaging. I wanted to create something more immersive, where learning came through conversation, competition and reflection rather than formulae or jargon. Through extensive field research, interviews and playtesting, I found that while most participants were unfamiliar with concepts like compounding or inflation, they could easily understand them through relatable scenarios and embodied play.

The final outcome is a board game that mirrors the timeline of life, from schooling to retirement, with key financial checkpoints where players make choices, face risks and build assets. Gameplay unfolds like a social storytelling experience, led by a trained facilitator, complete with currency, assets and prizes.

user-base

The primary users were domestic workers and women from low-income households in Pune, many of whom had competed early schooling. Most of them had bank accounts, some were repaying loans, and a few had used digital payments with help from others, but financial jargon still felt inaccessible. During playtesting, many women expressed surprise at how they were already using financial concepts in everyday situations.

The selection of topics to introduce based on excerpts from user interviews and conversations with the women.

learnings and process snippets

For me, this project was a deep dive into designing for dignity. It taught me how to turn abstract content into lived, tangible experiences and reminded me that fun can be a powerful learning strategy. It also shifted how I view ‘low literacy’—not as a limitation, but as an invitation to design smarter, more inclusive tools. Working closely with a community I had never designed for before made me rethink how I define impact, and how critical it is to design with users, not just for them, and my own limitations with financial literacy.

Snippet from studying the game design process. More details of process can be found in the report linked above.

Outtakes from the playtest.

A picture of the game-board we used.

References

  • OECD. (2011). Measuring Financial Literacy: Questionnaire and Guidance Notes for Conducting an Internationally Comparable Survey of Financial Literacy.

  • Bhushan, P., & Medury, Y. (2013). Financial Literacy and its Determinants. International Journal of Engineering, Business and Enterprise Applications.

  • Arora, A. (2016). Assessment of Financial Literacy among Working Indian Women. International Journal of Research – Granthaalayah.

  • RBI. (n.d.). FAME: Financial Awareness Messages. https://www.rbi.org.in/commonman/English/Scripts/fame.aspx

  • Parikh, T. S., et al. (2014). Design Studies for a Financial Management System for Micro-credit Groups in Rural India. University of California, Berkeley.

  • Athavankar, U. et al. (2019). Designing Purposeful Games. IDC School of Design, IIT Bombay.

  • Agarwal, P. (2021). Mapping Teachable Moments for Financial Literacy. IFMR-LEAD.

  • McKinny. (n.d.). Shady Sam. https://shadysam.com

  • Next Gen Personal Finance. (n.d.). Build Your Stax. https://buildyourstax.com

  • Financial Times. (n.d.). The Uber Game. https://ig.ft.com/uber-game

  • Parinaam Foundation. (2021). Diksha Financial Literacy Program.

  • Mankad, M. (n.d.). Menopause Tracker Design – IDC Alumni Project.

© 2025 Nishita Nirmal. All rights reserved. 

Bangalore, India

nishita.mdlr@gmail.com

© 2025 Nishita Nirmal. All rights reserved. 

Bangalore, India

nishita.mdlr@gmail.com

© 2025 Nishita Nirmal. All rights reserved. 

Bangalore, India

nishita.mdlr@gmail.com

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